Our Server Specs

Getting Started
28 September 2026 · By Josh P
Our Server Specs

Our Server Specs

Here's the hardware and software behind every server we host, and why we run DDR4 rather than DDR5.


At a glance

SpecWhat you get
Base Clock3.8GHz all core
Boost Clock4.5GHz
MemoryDDR4
StorageSSD
DDoS ProtectionOVHcloud 1.3 Tb/s
BackupsLocal on every plan, off-site as an add-on
SoftwareMade by us
LocationSydney
Uptime Target99.9% each month, under our terms of service

Processor

A processor's base clock is the speed it's built to hold with every core busy. On our servers that's a minimum of 3.8GHz. Its boost clock is the fastest it can go, usually with only one or a few cores working at once, and ours maxes out at 4.5GHz.

For most game servers, the speed of each core matters more than how many cores there are. A game server does the bulk of its work on one thread, or a handful, so how quickly a core gets through it sets the pace for everyone playing.


vCores

Your server is allocated the use of 4 vCores. CPU is shared between servers on the same machine rather than held for one server alone.

Every plan gets the same allocation, so a bigger plan gives your server more memory, not a faster processor.

We're looking into selling extra vCores as an add-on. Before we do, we're making sure it won't slow down anyone else's server.


Memory

Your server runs everything out of RAM. The game itself, the world, every player and every mod all take a share, which makes your plan's RAM the biggest single factor in how much your server can load. Run short and the server either stalls while it frees up space or crashes, depending on the game. Players feel the first as lag and the second as everyone getting kicked. Your plan's RAM is allocated to your server, so it gets the amount the plan lists.


Why DDR4 and not DDR5

We launched MCHosts in 2026, which turned out to be the year memory prices took off. AI runs on graphics processors that need a lot of memory, and the three biggest memory makers are now focusing their factories on the type those processors use. Our provider, OVHcloud, says DDR5 now costs six times as much as it did a year ago.

DDR4 servers have gone up in price too, just not by as much. On DDR5, our plans would cost about five times what they do today.


Does DDR4 slow your server down?

For most game servers, it makes little difference. A game server leans on how fast each core runs and how much memory it has, and the generation of that memory comes well behind both. DDR5's biggest gains show up in work like video encoding, where huge amounts of data move at once.

If your server starts to lag, look at what's installed on it, how many players are on and whether the plan has enough memory. Each of those makes a bigger difference than the type of memory.


DDoS protection

A DDoS attack floods your server with junk traffic to knock it offline. Every server sits behind OVHcloud's anti-DDoS protection, which watches traffic around the clock and starts filtering within seconds of spotting an attack. OVHcloud's network has stopped attacks as large as 1.3 Tb/s.


Backups

Every plan includes local backups, which are stored on your server's own disk. Off-site backups are a paid add-on, kept in Google Cloud Storage in Australia, so a copy survives even if something happens to that disk.


Software

We made our own software to run MCHosts, and started designing it in 2022. That includes the control panel, which isn't Pterodactyl, Multicraft or any other panel you can download or buy. It also covers the systems that set up your server, run it, connect your players and back it up. When something's missing or broken, we fix it instead of waiting on someone else's update.

Every game we host uses the same panel. Each server runs in its own container, with its files and settings kept apart from everyone else's.


Want to see how your game runs here? Every new server comes with a 7 day money back guarantee, and plans for every game we host are at mchosts.com.au/games.

Related Guides