We now host Satisfactory!

Satisfactory servers are live. Nine plans, from 4GB at A$15.00 a month up to 16GB at A$60.00, running on our own hardware in Australia. You pick where your first world begins at checkout, and your server has it ready to join on its very first start.
Plans: mchosts.com.au/plans/satisfactory
The plans
The plans go up a gigabyte at a time to 8GB, then in twos to 16GB. They're named after the game's resources, roughly in the order a factory gets to them, from Limestone up to Ficsite. When the factory spreads, upgrade and your world comes with you.
Every plan is A$3.75 per GB, the same rate as every other game we host. These are the ongoing prices, not an introductory rate.
Your first month is 20% off on monthly billing, applied automatically at checkout. Or pay up front and take 10% off three months, 15% off six or 20% off a year. Those prices are rounded down to a whole dollar, so you always save at least that much. The two offers don't stack.
Plans up to 7GB come with 10GB of storage and plans from 8GB come with 20GB. The game itself takes about 3GB of that before your saves and mods go on. If your server needs more room, open a support ticket and we'll expand it at no extra cost.
What is different about a Satisfactory server
You pick the starting location at checkout. Grass Fields, Rocky Desert, Northern Forest or Dune Desert. Your server makes its first world there the first time it starts. Later on, the World card on the Config tab can make a new world in any of the four, and the old one stays on your server.
We claim your server for you. A new Satisfactory server belongs to whoever reaches it first. Yours is claimed before anyone else can get to it, and the admin password is waiting on the Config tab.
Players join through the Server Manager. It's on the game's main menu. They add your server with its address and port, accept a certificate warning the first time, and join from there. Connecting to Your Satisfactory Server walks through it.
Mods are supported. Your players need the same ones as your server to join.
Creative Mode is on the Config tab. You can turn on eight of the game's Creative Mode settings for your whole world, No Power and Unlock All Tiers among them. Each one asks you to confirm first, because Creative Mode turns achievements off in that world for good.
So is the Experimental branch. Your server runs the public version of Satisfactory, and one switch moves it to Coffee Stain's Experimental branch at the next start with your world kept. A world saved on Experimental may not open on the public version again.
It restarts once a day. At 4am Brisbane time your server restarts and takes any new version of Satisfactory. Steam updates your players' games without asking, and a server left on an older version is one they can't join. You can move the time or turn it off on the Settings tab.
Your world is saved before every stop. Satisfactory doesn't save by itself when a server shuts down. Your server saves first, every time it stops or restarts.
What is the same
Everything else. The control panel, the file manager, SFTP, backups and support work the way they do for a Minecraft server, because it's the same panel and the same team. So does the 7-day money-back guarantee. Every Satisfactory plan comes with automatic daily backups, and you can take one whenever you like.
A Satisfactory backup holds your saves, blueprints included, and your mods. The game itself isn't in it, which keeps it small.
Ten games now
Minecraft is still what most of our customers run, and nothing about those plans has changed. Satisfactory makes ten games on the same hardware, the same panel and the same support. Come and see the lot at mchosts.com.au/games.




