Minecraft Seed Map

See the biomes and structures in your world from the seed alone, across the Overworld, the Nether and the End, at the surface or deep underground, without loading it. Java Edition, 1.19 and up.

Found a world worth keeping?

Set the seed on your own server and start playing in it. MCHosts servers run in Australia, and you can set the world seed from the control panel before your first login.
🔒 Risk-free, 7 day money back guarantee. Australian servers, set up in minutes.

How a seed becomes a world

A world seed is a single number, and everything about the shape of your world comes out of it. The game feeds it through a chain of noise functions that produce six values for any point: how warm it is, how wet, how far from the ocean, how eroded, how deep, and how strange. Each biome owns a range of those six, and whichever biome matches is the one that generates.
None of that depends on having played the world, which is why this works from the seed alone. It is the same calculation the game runs as it loads each chunk, just run ahead of time and drawn as a map.
It also means the map is worked out on your own computer. The seed is never sent anywhere, and nothing about your world is stored.

Why the version matters more than people expect

The same seed does not give the same world across versions, and the difference is not small. Every time Mojang adds a biome it has to take space from the existing ones, so the boundaries shift for a long way around wherever the new biome fits.
Every version below is a genuinely different map for the same seed, which is checked rather than assumed. Pick the one your server runs.
VersionBiomesDownload
26.25544 KB
26.15443 KB
1.21.45443 KB
1.20.65343 KB
1.19.45243 KB

What this shows, and what it does not

It shows biomes, at the surface or at either of two depths below it, and twenty four types of structure on top of them, across all three dimensions. That is enough to find the desert you want to build in, see what you will land in at spawn, work out how far the nearest stronghold is, or pick which End city to fly to for an elytra, before you commit to a world.
Structures are worked out rather than looked up. The game decides each one from your seed, the position, and whether the biome there allows it, and a few types then throw most of their candidates away on a further roll, which is why buried treasure is rare when every chunk is eligible for it. Others are decided by the ground itself: an End city refuses to generate unless all four corners of its base are high enough, so the map measures the terrain there rather than assuming the biome is enough.
Zoomed out, markers that would land on top of each other merge into one icon with a count, so a wide view shows where a type is thick on the ground instead of a smear of icons or an empty map. Zoom in and the clusters fall apart into the individual markers. At the very widest views a type can still be too expensive to work out in one pass, and the map says which ones it has put aside rather than leaving a switched on toggle showing nothing.
Tap anywhere and it tells you the height of the ground there as well as the coordinates, so what you copy is a full teleport rather than two numbers and a guess. That height is not read off the biome: it runs the same terrain calculation the game does, one block at a time down the column, which is why it is asked for a single spot on request rather than worked out for every marker on screen. Markers the game gives a fixed depth to, such as an ancient city or a trial chamber, report that depth instead, and the readout says which of the two it is showing.
What it still does not show is terrain relief. The colours are by biome, so a mountain and a valley in the same biome are drawn the same, and the shape of the land is something you read a spot at a time rather than see at a glance.

Frequently asked questions

Found a seed worth keeping? Check the slime chunks before you settle on a base, size the server with the RAM calculator, or browse our server plans.
Minecraft world generation data is the property of Mojang Studios. MCHosts is not an official Minecraft service and is not affiliated with, endorsed by, or sponsored by Mojang Studios or Microsoft.