Minecraft Slime Chunk Finder

Enter your world seed to map every slime chunk around you, check the one you are standing in, and find the nearest spot worth building a farm in. Java Edition, any version.
Numbers or words
Block coordinate
Block coordinate
Run /seed in game, or find the seed on the world options screen. Then press F3 for your coordinates.
Drag to move, scroll to zoom, click a chunk to select it

The chunk you picked

Enter your world seed above and this will tell you whether slimes can spawn where you are standing.

Nearest slime chunks

Enter a seed and these will fill in with the closest chunks to your coordinates.

Slime farms want a server that stays up

Spawning only happens while the chunk is loaded, so a farm is worth far more on a server that runs when you are offline. MCHosts plans run around the clock in Australia.
🔒 Risk-free, 7 day money back guarantee. Australian servers, set up in minutes.

What a slime chunk actually is

Slimes are the only common hostile mob that cannot spawn just anywhere underground. When a world is created, the game takes the seed, mixes in the coordinates of each chunk, and uses the result to pick roughly one chunk in ten. Those are the slime chunks, and below Y 40 they are the only places slimes will appear.
Nothing in game changes which ones they are. You cannot make a chunk into one, and it will not move when you update the server or reset the nether. It is fixed from the moment the world is made, which is why a tool like this can work it out from the seed alone without ever seeing your world.
The map above is drawn from your seed, not from a lookup, so it works for a world nobody has ever played and for coordinates you have never visited.

Why your slime farm is empty

Being in the right chunk is the easy part. Most farms that produce nothing are in a perfectly good slime chunk and are failing on one of four other things.
Height. Slimes only spawn below Y 40. A farm dug out at Y 60 is in the right chunk and the wrong world. Check the F3 screen rather than guessing, since the numbers moved when the world got deeper in 1.18.
The mob cap. Slimes share one limit with every other hostile mob nearby. If there are open dark caves around your farm they will fill that limit first and your spawning floor gets whatever is left, which is usually nothing. Lighting up or walling off the caves in range is the single change that fixes most dead farms.
Distance. Nothing spawns within 24 blocks of you, and nothing spawns beyond 128. Standing in the middle of your own farm waiting for slimes is a reliable way to make sure none arrive.
Difficulty. Peaceful removes them entirely, and the higher the difficulty the more large slimes you get relative to small ones. Light level, on the other hand, does not matter at all in a slime chunk, which surprises people who have carefully lit their spawning floor.

Slime chunks are not the only way

Swamps ignore all of this. Slimes spawn there at the surface regardless of the chunk, which makes a swamp farm much easier to build and much less reliable to run.
Slime chunkSwamp
Depends on the seedYesNo
HeightBelow Y 40Y 51 to Y 69
Light levelIgnoredHas to be dark
Time and moonIgnoredNight, and best on a full moon
ReliabilityConstantStops on a new moon

The one part of a seed that never goes out of date

Most seed tools have to be updated every time Minecraft changes, because biomes and structures move between versions and a map drawn with the old rules is quietly wrong. Slime chunks are the exception, which is why there is no version selector above.
It was not always settled. The odds started at one chunk in a hundred, went to one in thirty, and reached one in ten in Alpha v1.1.1, and the height limit moved several times before landing at Y 40 in Beta 1.9. All of that was finished in 2011, well before any version anyone would put a server on, and nothing has moved since. The same seed gives the same chunks in 1.8 and in 26.2.
Bedrock Edition is a different matter, and in an interesting way. It does not use the world seed at all, so its slime chunks are in identical places in every Bedrock world that has ever existed. There is nothing to look up, which is why this tool is Java only.

Frequently asked questions

A working slime farm is one of the heavier things you can put in a world, because it keeps a lot of entities alive and ticking. If your server starts to struggle once it is running, size it up with the RAM calculator or have a look at our server plans. You can also tune the spawn limits it competes with in the server.properties generator.