All the Mods 10 Server Hosting in Australia

All the Mods 10 is a kitchen sink pack with around 500 mods covering tech, magic, farming, and exploration. It is also one of the heaviest packs you can run, so your choice of host matters more than usual.
This guide covers how much RAM you need, what to look for in a host, and how to get an All the Mods 10 server running in Australia in a few minutes.
What is All the Mods 10?
All the Mods 10 is the latest complete entry in the long running ATM series, built around the idea of throwing in a bit of everything rather than focusing on one theme. You will find tech mods like Applied Energistics 2 and Mekanism, magic systems, several boss and dimension mods including Cataclysm and Bosses of Mass Destruction, and enough quality of life additions that it suits both casual building groups and players who want to chase end game automation.
All the Mods 10 runs on NeoForge for Minecraft 1.21.1 and includes around 500 mods. Its successor, All the Mods 11, is in early beta on Minecraft 26.1 at the time of writing, so All the Mods 10 remains the mature, stable choice for a server right now.
How much RAM does an All the Mods 10 server need?
Modpack RAM requirements depend mostly on the number of mods loaded and how many chunks players keep active. For All the Mods 10, the pack's own team publishes minimum guidance, and it is genuinely one of the more demanding packs on the market.
| Players | Recommended RAM | Notes |
|---|---|---|
| 2 to 5 | 10GB | A comfortable fit for a small group running the pack normally |
| 6 to 10 | 12 to 14GB | The pack's own team recommends this range once automation and boss fights ramp up |
| 10+ | 16GB | For larger communities running multiple automation lines and bases at once |
Our plans go all the way up to 16GB, so every row of that table is covered, and if your group is between two sizes, the larger plan is usually the better experience. Extra RAM keeps chunk loading smooth when players explore, lets you run a higher view distance, and gives the pack room to grow as more bases and automation setups come online. The one thing extra RAM cannot fix on its own is an oversold host. Many budget plans put lots of customers on the same hardware and let them fight over it, and because Minecraft does most of its work on a single thread, that shows up as lag at peak times no matter how much RAM you buy. Our guide to choosing an Australian host explains the overselling trade-off in more detail.
Why host All the Mods 10 in Australia?
Every interaction in Minecraft is a round trip between your computer and the server. From the Australian east coast, a Sydney server responds in roughly 10 to 40 milliseconds. A server in the US or Europe takes 150 to 300 milliseconds, which makes combat, general movement, and reaction heavy fights feel noticeably sluggish.
This matters more than usual in All the Mods 10 because several of the pack's boss fights, including those from Cataclysm and Bosses of Mass Destruction, are dodge and reaction based encounters where lag turns a dodge into a hit.
Plenty of big hosts default to US or European locations on their cheapest plans, so always check that an Australian location is available and whether it costs extra.
Setting up an All the Mods 10 server on MCHosts
Here is the whole process from start to finish.
- Pick a plan from our plans page, at least 10GB of RAM for a small group, or 12GB and up if there are more than five of you.
- At checkout, click Browse Modpacks, search for All the Mods 10, and select it. Your server deploys automatically within about 60 seconds with the pack already installed and the NeoForge setup handled for you.
- Start the server from the control panel and connect with the matching All the Mods 10 profile from the CurseForge app or a NeoForge compatible launcher like Prism Launcher.
Already have a server with us? Open the MC Settings tab in the control panel and click Select ModPack to install or switch to All the Mods 10 at any time.
Every plan includes 100% dedicated RAM with no overselling, automatic backups, and a 7 day money back guarantee, so you can test real performance from your own connection before committing.
The first startup takes several minutes while NeoForge processes around 500 mods and builds its caches, this is normal, so give it time before assuming something has gone wrong.
Performance tips for All the Mods 10
- Pregenerate your world. Chunk generation is the most expensive thing a modded server does. Pregenerating a few thousand blocks around spawn with a tool like Chunky prevents lag spikes when players explore.
- Keep view distance sensible. A view distance of 6 to 8 is plenty for modded servers and dramatically reduces the load per player.
- Leave Ram Optimizations on. Every MCHosts server includes a Ram Optimizations toggle in MC Settings that applies modern tuned Java flags, the kind of garbage collection setup you would otherwise have to research and configure by hand. It is on by default, so just do not turn it off.
- Schedule a daily restart. Modded servers accumulate memory bloat over long sessions. On MCHosts there is an "Enable scheduled daily restart" toggle in the MC Settings tab, so set it once at a quiet hour and forget about it.
- Watch your chunk loaders. Applied Energistics 2 spatial anchors, Mekanism machines, and quarries can keep chunks loaded around the clock even when nobody is online. Audit them every few weeks if the server feels slower than it used to.
- Trim the pack if your group will not use all of it. All the Mods 10 bundles several heavy boss and dimension mods. If your group has no interest in one of them, removing it through the file manager frees up RAM and shrinks the world.
Frequently asked questions
How much RAM do I need for an All the Mods 10 server with 6 players? 12 to 14GB is what the pack's own team recommends for a group that size, which lines up with our 12GB and 14GB plans. The pack will run on 10GB for six players if you keep view distance modest, but the headroom is worth it once automation ramps up. See the table above for other group sizes.
Can Bedrock players join an All the Mods 10 server? No. All the Mods 10 requires every player to run the modpack on Minecraft Java Edition, so console and phone players cannot join. If crossplay matters to your group, a vanilla or plugin based server with GeyserMC is the way to go, and that is free on every MCHosts plan.
Can I add extra mods to All the Mods 10? Yes. You can upload additional NeoForge mods through the file manager or SFTP, as long as they match Minecraft 1.21.1. Take a backup first, since not every mod plays nicely with a large pack.
How do I update the server when All the Mods 10 releases a new version? Take a backup first, then open the MC Settings tab in the control panel, click Select ModPack, and choose the new version. The panel handles the rest.
Should I wait for All the Mods 11 instead? Not for a server you want to play on today. All the Mods 11 is still in beta with mods and quests actively being added and rebalanced, which on a server means frequent breaking updates. All the Mods 10 is complete, stable, and will be well supported for a long time yet.
Why does my All the Mods 10 server take so long to start the first time? NeoForge has to process around 500 mods and build its internal caches before the world can load, which can take several minutes on the very first boot. Every startup after that is faster.
Ready to get All the Mods 10 running on a Sydney server? Head to mchosts.com.au/plans, pick a plan with at least 10GB, and remember, every new server comes with a 7 day money back guarantee.



